The players only resolve the combat to the level of detail needed for the encounter therefore, they can forgo using the more complex resolution methods if it benefits the game's current pace.Ī basic attack is roll to hit (D20). If the D20 is under the BCS, then the skill test succeeds. Skills are rated on a skillscore, which is converted to a D20 roll (BCS) for convenience. A character has a set of skills that define the tasks that they are proficient in. These talents govern the progress in skills, and can be used in a pinch as a “Natural Talent” instead of a skill.Īftermath! is a true skill-based system, with no “levels” to artificially balance gameplay. These are rated as follows:Ĭharacters also have a set of talents – Charismatic, Combative, Communicative, Esthetic, Mechanical, Natural, and Scientific. Aftermath! 101 (Courtesy David Harmer, Fantasy Games Unlimited) Ĭharacters are rated on a set of six stats – Wit, Will, Strength, Deftness, Speed, and Health. It was also praised for its features, but often criticized for its complexity, a common refrain when discussing games from FGU. An expansion, Aftermath! Magic!, is set in a universe dominated by dragons in the style of the film Reign of Fire.Īftermath! is the second RPG produced by Hume and Charrette for FGU after producing Bushido. ![]() The nature of the apocalypse is up to the game master. ![]() ![]() It is set in a post-apocalyptic world in which the characters fight for food, water, basic supplies, and shelter. Aftermath! ("Sunset on humanity, or dawn of a brave new world?" ) is a role-playing game created by Paul Hume and Robert Charette and published in 1981 by Fantasy Games Unlimited.
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